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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / stairs / models.lua < prev   
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Text File  |  2005-07-16  |  2.4 KB  |  109 lines

  1.  
  2. createRoom(40, 30, "images/"..codename.."/schody-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ........................................
  8. XXX...................XXX.............XX
  9. XXXXXXXXX.............XXXXX.........XXXX
  10. XXXXXXXXXXX..XXXXX...XXXXXX...XXXXXXXXXX
  11. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  12. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  13. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  14. ....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  15. .......XXXXXXXXXXXXXXXXXXXXX......XXXXXX
  16. ............XXXXXXX...................XX
  17. ..............XXXXX...................XX
  18. XXXX..................................XX
  19. XXXXXX................................XX
  20. XXXXXXXX..............................XX
  21. XXXXXXXXXX............................XX
  22. XXXXXXXXXXX.XXXXXXXX............XXXXXXXX
  23. XXXXXXXXXXXXXXXXXXXX..........XXXXXXXXXX
  24. XXXXXXXXXXXXXXXXXXXX........XXXXXXXXXXXX
  25. XX........................XXXXXX......XX
  26. XX......................XXXXXX........XX
  27. XX....................XXXXXX............
  28. XX..................XXXXXX..............
  29. XX................XXXXXX................
  30. XX..............XXXXXX..................
  31. XX............XXXXXX..................XX
  32. XX..........XXXXXX....................XX
  33. XX........XXXXXX......................XX
  34. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  35. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  36. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  37. ]])
  38. addItemAnim(room, "images/"..codename.."/schody-w.png")
  39.  
  40. plzik = addModel("item_light", 6, 25,
  41. [[
  42. XX
  43. .X
  44. ]])
  45. addItemAnim(plzik, "images/"..codename.."/plz_00.png")
  46. -- extsize=6; first="plz0.BMP"
  47.  
  48. item_light = addModel("item_light", 9, 10,
  49. [[
  50. X
  51. X
  52. X
  53. X
  54. ]])
  55. addItemAnim(item_light, "images/"..codename.."/lebeda.png")
  56.  
  57. small = addModel("fish_small", 6, 22,
  58. [[
  59. XXX
  60. ]])
  61. addFishAnim(small, LOOK_RIGHT, "images/fishes/small")
  62.  
  63. big = addModel("fish_big", 6, 20,
  64. [[
  65. XXXX
  66. XXXX
  67. ]])
  68. addFishAnim(big, LOOK_RIGHT, "images/fishes/big")
  69.  
  70. item_light = addModel("item_light", 30, 23,
  71. [[
  72. XXXXXXX
  73. .X...X.
  74. .X...X.
  75. .X...X.
  76. ]])
  77. addItemAnim(item_light, "images/"..codename.."/stul.png")
  78.  
  79. item_light = addModel("item_light", 34, 20,
  80. [[
  81. X..X
  82. X..X
  83. XXXX
  84. ...X
  85. ...X
  86. ]])
  87. addItemAnim(item_light, "images/"..codename.."/zidle_m.png")
  88.  
  89. item_light = addModel("item_light", 29, 20,
  90. [[
  91. X..X
  92. X..X
  93. XXXX
  94. X...
  95. X...
  96. ]])
  97. addItemAnim(item_light, "images/"..codename.."/zidle_v.png")
  98.  
  99. snecek = addModel("item_light", 15, 2,
  100. [[
  101. XXXXXX
  102. ...XXX
  103. ]])
  104. addItemAnim(snecek, "images/"..codename.."/snek_00.png")
  105. -- extsize=43; first="snek0.BMP"
  106.  
  107.  
  108.  
  109.